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WELCOME / KILLSTRESS DESIGNS
Killstress Designs is a design-build company. We consult, design, engineer, and make products for the arts and entertainment industry, architecture, robotics and technology, and industrial sectors.
We know it's not enough to dream. Our team of problem solvers cross over multiple disciplines to create unique, integrated solutions for each project - from concept to creation. Through honest communication, strong relationships with our clients and partners, and consistent strategic planning, we deliver the right results.
Execution with excellence: this is Killstress Designs.
continuous improvement
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STRATEGY / OODA LOOP
No matter how unique a concept might be, our methods stay grounded. The OODA loop is a highly effective problem-solving strategy that we apply to every project. O-O-D-A stands for observe, orient, decide, act.
OBSERVE
Art, entertainment, and technology are wide open spaces for creative ideas and exploration. At Killstress we know that keeping an open mind is as important as observing a project's parameters. We want to know: what are your ideas, your goals, your concerns and questions? What haven't you thought of? We're listening. And we aim to collect information from as many sources as possible to truly understand the broader context and imagine the possibilities.
ORIENT
Information is useless unless you can make sense of it. (Is it supposed to look that way? Is this right? Is that normal?) When you're developing something new, how do you know whether things are going well or if there's a problem? Understanding the data can be challenging if you're exploring unfamiliar territory. This is where experience comes in. Our team has experience in the fine arts and entertainment industries, manufacturing industry, classical trades (woodworking, metalworking), industrial robotics, theatrical automation, and architecture. We speak all these languages and often pull from one field to address needs in another.
DECIDE
Time to choose a course of action. Create a design. Engineer a solution. We'll listen to feedback, Observe, Orient, and make further decisions. This is work in progress and discipline at work.
ACT
We follow through on our decisions. We clearly communicate our actions, and expect others to do the same. Then we circle back to the Observe stage to judge the effects of our actions. This is how we continue to learn, and continually improve. This is how we work to help you realize your goals and turn exciting new concepts into reality - on time, according to plan, as a team.
CLIENTS / PROJECTS
Massachusetts Institute of Technology / MIT MEDIA LAB
NATIONAL GALLERY OF AUSTRALIA
guggenheim museum, bilbao
TATE MODERN, LONDON
STEDELIJK MUSEUM, AMSTERDAM
LUMA ARLES, FRANCE
DAVID ZWIRNER GALLERY
SADIE COLES HQ
gAVIN BROWN’S ENTERPRISE
SAMSUNG
YOUTUBE
ABB ROBOTICS
SENOVVA
BMW
CAESARS PALACE, LAS VEGAS
HILTON HOTELS & RESORTS
HUDSON YARDS, NYC
NFL HALL OF FAME
UNIVERSITY OF SOUTHERN CALIFORNIA (USc)
LYON AIR MUSEUM
PRODUCTION RESOURCE GROUP
VF ENGINEERING
CALIFORNIA CYCLE DESIGN
INCIPIO
STRONG HAND TOOLS
PENN STATE INDUSTRIES
SIEGMUND WELDING TABLES
HAMILTON
THE LION KING
AVENUE Q
BILLY ELLIOTT
WICKED
THE PRODUCERS
MISS SAIGON
SPIDERMAN TURN OFF THE DARK
GHOST
EVITA
IRVING BERLIN'S WHITE CHRISTMAS
JEKYLL & HYDE
PETER PAN
ABSINTHE, LAS VEGAS
SHAKESPEARE IN THE PARK, NYC
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Productivity
is not just making more stuff,
but systematically figuring out
the right things to build.
SERVICES / WHAT WE DO
TECHNICAL CONSULTING
TECHNICAL SUPERVISION
RESEARCH & DEVELOPMENT
PROTOTYPING
CONCEPT DESIGN
MECHANICAL DESIGN
EQUIPMENT SELECTION & INTEGRATION
AUTOMATION
MEDIA/TECHNOLOGY INTEGRATION
ROBOT INTEGRATION
COMPLETE ASSEMBLIES
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